Capabilities first, interfaces second
The product is what users, creators, teams, or systems are newly able to do.
Short operating principles for capability-first product design.
The product is what users, creators, teams, or systems are newly able to do.
A working demo can settle debates that decks cannot.
Show the working thing, then explain the strategy.
Good constraints, templates, schemas, and systems help people move faster.
The deeper design work is deciding how the system behaves.
The highest-leverage design work makes other people more capable.